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Geometry Node - only modify faces with specific material

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(Blender 3.4)

I have a fairly standard node group which distributes instances of a second object onto the target object. I want that node group to only affect faces that use a specific material. I've seen a couple of examples of this using the material index, but I haven't been able to get it to work.

Is this possible in 3.4?

top levelcombining two sub-groupsactual work

This is the object I'm starting with:enter image description hereI want the darker green patches on the top and bottom to be affected by the geo nodes.

And this is what I get:enter image description here


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