(Blender 3.4)
I have a fairly standard node group which distributes instances of a second object onto the target object. I want that node group to only affect faces that use a specific material. I've seen a couple of examples of this using the material index, but I haven't been able to get it to work.
Is this possible in 3.4?
This is the object I'm starting with:I want the darker green patches on the top and bottom to be affected by the geo nodes.